Imprisonment spell. okay for this case I will first let you know what IMPRISONMENT spell. You may at times intend to know more about what you to cast on someone, I think that you always ask yourself “what the hell is imprisonment spell”?
Well according to ancient people imprisonment was an abjuration spell that entombs subjects beneath the earth or its spell cast by a person to lock up his/her enemies. well, this imprisonment spell can work two ways,
STEPS OF THE IMPRISONMENT SPELL
Casting Time: 1 round
Area of Effect: 1 creature
Saving Throw: None
COMPONENTS OF THE SPELL
The imprisonment spell requires verbal, somatic, and material components. The specific material depends on the form of imprisonment the caster wishes to inflict on the person, but in addition to that, all versions required either a small carved statue in the likeness of the person or a depiction of the person’s calfskin.
This is a special component that can vary and depends on the spell which you select.
HOW TO CAST THE SPELL
In an imprisonment spell, you need to create a magical restraint first, this will hold the person who is within the particular mentioned range, You will be able to see the creativity within the given range.
The target must follow some having to be followed by the imprisonment spell. When the person is affected by the breath, it doesn’t need to breathe or eat. Another thing is, it doesn’t age also. The Imprisonment spell cannot locate any target it’s you the caster who has to locate the target.
When you cast an imprisonment spell and touch the person you want to be imprisoned, he/she will be entombed in a state of suspended animation in a small sphere far beneath the surface of the earth, conscious of its fate. The subject remains there unless a freedom spell is cast at the location where the imprisonment took place.
Magical search by a crystal ball, a locate object spell, or some other similar divination does not reveal the fact that a person is imprisoned but discern location does. A wish or miracle spell will not free the recipient but will reveal where it is entombed. The imprisonment spell functions only if the person’s name and some facts about his/her life are known.
The reversed form of this spell, freedom, was used to release an imprisoned creature from its confinement. Detailed knowledge of the prisoner to free was required, otherwise, the caster risked setting loose other entombed creatures.
The creation of the prison demiplane is an effect similar to the genesis spell, later after a small demi-plane is immediately created, growing to its full size over a period of days; should the transformation of the person fail to occur for whatever reason, the remainder of the spell effect does not occur, as there would likely be no room for the person of the spell, even if it could be transported against its will.
Unlike the typical application of the genesis spell, the prison demiplane created by this imprisonment spell has no entrance or exit portal and cannot be shaped by its caster in any way (although casting genesis can still increase the prison demiplane’s area normally, usually there’s a little point).
The transformed person is located in a random location beneath the surface of the ground in this demiplane–always at least one foot below the surface, so that such simple detections as detect magic cannot be used to locate the transformed subject by the aura of transmutation magic it radiates. Break up a couple with a spell
Rescuing a creature from the effects of this spell is difficult. Even determining the fate of the subject is abnormally difficult; divination magic, even a discern location spell, merely reveals that the target is somewhere beneath the ground in a prison demiplane (without revealing where the demiplane’s entrance lies).
The only way to enter the demiplane created by this imprisonment spell is to cast plane shift in the exact location where the person was when it was subjected to this imprisonment spell; for this reason, spellcasters who use this imprisonment spell at times create dead magic areas or other forms of ant image in the area and/or use traps, wards, and guardians to keep would-be rescuers away.
A wish or miracle can determine the demiplane’s entrance location with certainty, and commune, contact other planes, legend lore, and vision may be able to provide clues, provided that a wish or other measures were not taken to foil divinations on the matter. The freedom spell has no effect on this spell.
Duration: The entire spell lasts until the spell is dispelled.